In Zoo Tycoon, as in most financial management games, we affect the world primarily through the placement of objects. Zoo Tycoon takes the immersive elements and breadth of customisation we saw in Rollercoaster Tycoon and its ilk and applies it to the subject matter and some of the base mechanics in DinoPark Tycoon. It was sims like Rollercoaster Tycoon which introduced the concept of the player deciding where the paths and attractions in the park should be situated and which allowed us to manage them under a single UI, allowing for more seamless interaction. The experience also frequently required players to cut away to other menus to maintain the park, making the pacing of the game choppy. But DinoPark Tycoon didn't allow for freeform building and only gave players pre-drawn enclosure spaces which they could wrap up in a handful of skins. There's a lot of material in Zoo Tycoon's gene pool which got it to that point, but if we want to keep it manageable, we can view it as a synthesis of theme park games like Rollercoaster Tycoon and the earlier zoo sim DinoPark Tycoon.įrom DinoPark Tycoon it takes the capacity for audiences to add animals, fence types, and terrain to zoos, as well as the task of organising the finances and staff surrounding the attractions. When there was a whole ecosystem of management strategy games out there, Blue Fang's brainchild still managed to make a name for itself, and that happened because of the game's tight feedback loops, the way its settings characterised its animals, and because it let us get so deep into the particulars of building parks.
![zoo tycoon 3 water dinosaurs zoo tycoon 3 water dinosaurs](https://i.ytimg.com/vi/Ui5piF19TgE/hqdefault.jpg)
However, in some senses, this makes its success even more impressive. My point is that with such a rich taxonomy behind it, Zoo Tycoon wasn't groundbreaking, it was just another iteration in an evolutionary line that had existed for years. You could also unearth some light ecosystem management elements in Maxis's SimPark in 1996 and SimSafari in 1998, as well as Viridis Corporation's Eco East Africa in 1995. You'd think DinoPark Tycoon was inspired by Spielberg's film adaptation of the 1990 Michael Crichton novel Jurassic Park, but considering that it came out the same year as the film, it's possible that this game was taking cues directly from the Crichton book or even that its premise was unrelated to both. As best I can tell, that was 1993's DinoPark Tycoon from Manley & Associates. Zoo Tycoon was also not the first zoo management game. Will Wright, the designer of SimCity, took inspiration from the 1965 short story by Stanislaw Lem, The Cyberiad, and from the theory of systems dynamics which was developed throughout the 90s and late 80s by systems scientist Jay Wright Forrester.
![zoo tycoon 3 water dinosaurs zoo tycoon 3 water dinosaurs](https://static.wikia.nocookie.net/zootycoon/images/4/42/Zoo_Tycoon_Marine_Mania.jpg)
It was also inspired by 1989's SimCity from Maxis which grew out of the map editor from Brøderbund's Raid on Bungeling Bay, released in 1984. Railroad Tycoon likely wouldn't have hit PCs in its final form if it weren't for co-designer Bruce Shelley also having worked on the beloved 1986 board game 1830: The Game of Railroads and Robber Barons, created by Avalon Hill. Rollercoaster Tycoon was also a continuation of the style Sawyer had established with his 1994 sim Transport Tycoon which probably wouldn't exist if MicroProse had not released Sid Meier's Railroad Tycoon in 1990. Just based on their titles, release dates, and pitches, we might conclude that Zoo Tycoon was springboarding off of the success of Chris Sawyer's Rollercoaster Tycoon from 1999, and it was, but that game took lessons from Bullfrog's 1994 simulator, Theme Park. In fact, there have been so many fingers in the business sim pie that tracing back the influences and history behind Zoo Tycoon is no mean feat.
![zoo tycoon 3 water dinosaurs zoo tycoon 3 water dinosaurs](http://2.bp.blogspot.com/-zC8GoA0KLEs/T754X_FyNFI/AAAAAAAETgo/4EZIF7yq_dY/s1600/Zoo%2BTycoon%2B-%2BDinosaur%2BDigs%2B%25282%2529.jpg)
Although, you've no doubt recognised that the concepts that would eventually converge in Zoo Tycoon were being fleshed out by the industry long before 2001. What's impressive about Zoo Tycoon is not just the splash it made in the business management genre, but also that it was able to make such waves when it was the first project undertaken by developer Blue Fang Games. 2001's Zoo Tycoon provides the fantasy of constructing that pageant of flora and fauna for other people. You can be standing by a rock pool watching penguins squawk and swim, walk a short distance and see zebra grazing on the plains, and then, a few minutes later, witness chimpanzees swinging from the treetops. Zoos not only let us peek in on those organisms but also break down the barriers between those environments. There are almost no environments on Earth which are inhospitable, and evolution has ingenious means for adapting organisms to both extreme and forgiving biomes. My whole life, I've loved zoos they're places that let you bask in the seemingly limitless colour and variety of the animal kingdom.